A Search Service for Abbreviation / Long Form

■ Related PubMed/MEDLINE Info.

[Related PubMed/MEDLINE]
Total Number of Papers: 46
[Display Entries]
[Entries Per Page]
 per page
Page Control
Page: of
Abbreviation : AVG
Long Form : active video game
No. Year Title Co-occurring Abbreviation
2020 Assessment of Active Video Games' Energy Expenditure in Children with Overweight and Obesity and Differences by Gender. ---
2020 The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol. MVPA, PA
2019 Active Videogames to Promote Traditional Active Play: Increasing the Reinforcing Value of Active Play Among Low-Active Children. RRV, SVG, TAP
2019 Acute Effects of Aerobic Exercise and Active Videogames on Cognitive Flexibility, Reaction Time, and Perceived Exertion in Older Adults. AE, CRT, RPE
2019 Calculating Heart Rate Variability from ECG Data from Youth with Cerebral Palsy During Active Video Game Sessions. CP, ECG, HRV, mHR, PT, THRZ
2019 Functional Outcomes and Psychological Benefits of Active Video Games in the Rehabilitation of Lateral Ankle Sprains: A Case Report. LASs
2019 Improving action video games abilities increases the phonological decoding speed and phonological short-term memory in children with developmental dyslexia. DD
2019 Trends in Sedentary Behavior, Physical Activity, and Motivation during a Classroom-Based Active Video Game Program. PA, SB
2019 What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review. VR
10  2018 "Not just another Wii training": a graded Wii protocol to increase physical fitness in adolescent girls with probable developmental coordination disorder-a pilot study. p-DCD
11  2018 Active Video Gaming for Children with Cerebral Palsy: Does a Clinic-Based Virtual Reality Component Offer an Additive Benefit? A Pilot Study. GMFM-CM, IQR, VR
12  2018 Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation. COB, OTS, SUS
13  2018 Effect of an Active Video Gaming Classroom Curriculum on Health-Related Fitness, School Day Step Counts, and Motivation in Sixth Graders. ---
14  2018 Energy demand in an active videogame session and the potential to promote hypotension after exercise in hypertensive women. BP, CAM, EE, SVG, WAL
15  2018 Move faster, think later: Women who play action video games have quicker visually-guided responses with later onset visuomotor-related brain activity. ---
16  2018 Neither action nor phonological video games make dyslexic children read better. PNAVG
17  2018 Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience. VSA
18  2017 Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia. ---
19  2017 Assessment of Active Video Gaming Using Adapted Controllers by Individuals With Physical Disabilities: A Protocol. ---
20  2017 Effects of Active Videogame and Sports, Play, and Active Recreation for Kids Physical Education on Children's Health-Related Fitness and Enjoyment. BMI, MVPA, PA, PACER, SPARK
21  2017 Energy expenditure and affect responses to different types of active video game and exercise. ET-VG, FT-VG, MOD-EX, SS-EX
22  2017 Physical Activity Levels in Children With and Without Autism Spectrum Disorder When Playing Active and Sedentary Xbox Kinect Videogames. AC, ASD, SVG
23  2017 The effects of active video games on patients' rehabilitative outcomes: A meta-analysis. ES, GPF
24  2017 The Effects of Active Videogame Feedback and Practicing Experience on Children's Physical Activity Intensity and Enjoyment. ANOVA, MANOVA, MVPA, PA
25  2017 Use of active video gaming in children with neuromotor dysfunction: a systematic review. ---
26  2017 Virtual Reality and Active Videogame-Based Practice, Learning Needs, and Preferences: A Cross-Canada Survey of Physical Therapists and Occupational Therapists. OTs, PTs, VR
27  2016 Action Video Game Training for Healthy Adults: A Meta-Analytic Study. ---
28  2016 Active Video Games in Schools and Effects on Physical Activity and Health: A Systematic Review. ---
29  2016 Active video gaming improves body coordination in survivors of childhood brain tumours. EE, MET
30  2016 Active Videogaming in Youth with Physical Disability: Gameplay and Enjoyment. HR, PACES
31  2016 Acute effects of exercise and active video games on adults' reaction time and perceived exertion. CRT, GLM, RPE
32  2016 Food intake response to exercise and active video gaming in adolescents: effect of weight status. CON, CON, EE, EI, EX, PVG
33  2016 Impact of Nintendo Wii Games on Physical Literacy in Children: Motor Skills, Physical Fitness, Activity Behaviors, and Knowledge. ---
34  2016 Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones. ---
35  2015 A crossover randomised and controlled trial of the impact of active video games on motor coordination and perceptions of physical ability in children at risk of Developmental Coordination Disorder. DCD, DCDQ, MABC-2
36  2015 Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition. AVGPs, stop
37  2015 Active Videogaming for Individuals with Severe Movement Disorders: Results from a Community Study. CP, FAAST
38  2015 Effects of Acute Active Video Games on Endothelial Function Following a High-Fat Meal in Overweight Adolescents. FMD, SR
39  2015 Heart Rate and Liking During "Kinect Boxing" Versus "Wii Boxing": The Potential for Enjoyable Vigorous Physical Activity Videogames. Kinect Boxing, Wii Boxing
40  2014 Active video gaming in patients with renal transplant: a pilot study. CVD, GLTQ, QOL
41  2014 Evaluation of active video games intensity: comparison between accelerometer-based predictions and indirect calorimetric measurements. EE, LPA
42  2014 Home-based active video games to promote weight loss during the postpartum period. ---
43  2013 Active Videogames and Weight Management: Is There a Future? ---
44  2012 Active video game play in children with cerebral palsy: potential for physical activity promotion and rehabilitation therapies. CP, MET, PACES
45  2012 Physiological and Perceptual Responses to Nintendo Wii Fit™ in Young and Older Adults. EE, EL, HR, PA, RPE
46  2010 Active video games to promote physical activity in children and youth: a systematic review. ---